With more unannounced fighters confirmed to be coming for Super Smash Bros. Ultimate beyond the five initial planned DLC Challengers, it seems like there’s no end to the long line video game icons joining the fray in gaming’s ultimate crossover brawler. Adding all these fighters – plus the accompanying music, […]
Test on a fleet of physical devices with Android Device Streaming, now with Android Partner Device Labs
Posted by Adarsh Fernando – Group Product Manager, Android Studio, and Grant Yang – Sr. Product Manager, Omnilab Today, we’re excited to give you an update on Android Device Streaming and announce that Android Partner Device Labs are now stable and available in the latest stable release of Android Studio […]
SoundCloud supported more screens using 45% less code with Jetpack Compose
Posted by Chris Arriola, Developer Relations Engineer and Nick Butcher, Product Manager for Jetpack Compose As one of the largest audio streaming platforms in the world, SoundCloud supports a network of creators who use its service to upload and promote their music. SoundCloud’s developers are always exploring ways to improve […]
How WASI Makes Containerization More Efficient
By Marco Fioretti WebAssembly, or Wasm for brevity, is a standardized binary format that allows software written in any language to run without customizations on any platform, inside sandboxes or runtimes – that is virtual machines – at near native speed. Since those runtimes are isolated from their host environment, […]








