Posted by Santiago Aboy Solanes – Software Engineer, VladimÃr Marko – Software Engineer The Android Runtime (ART) team has reduced compile time by 18% without compromising the compiled code or any peak memory regressions. This improvement was part of our 2025 initiative to improve compile time without sacrificing memory usage […]
The Outer Worlds pre-load begins on Xbox One, requires around 40 GB
The Outer Worlds from Obsidian Entertainment and Private Division allows you to navigate Halcyon, a futuristic space colony, in a visually-lush single-player role-playing game. The title lets you develop a character over time based on your playstyle. The game can apply features to your character based on reoccurring traits and […]
New Details Revealed in Our Sekiro: Shadows Die Twice Interview with Producer Robert Conkey
After its debut on our stage during the Xbox E3 2018 Briefing, From Software’s Sekiro: Shadows Die Twice quickly became one of our most anticipated games of 2019. After all, what’s not to love about a game that combines dynamic movement, challenging-yet-satisfying combat, just a dab of mythology, and a feudal […]







