Day: December 15, 2025

18% Faster Compiles, 0% Compromises

Posted by Santiago Aboy Solanes – Software Engineer, Vladimír Marko – Software Engineer The Android Runtime (ART) team has reduced compile time by 18% without compromising the compiled code or any peak memory regressions. This improvement was part of our 2025 initiative to improve compile time without sacrificing memory usage […]

New Details Revealed in Our Sekiro: Shadows Die Twice Interview with Producer Robert Conkey

After its debut on our stage during the Xbox E3 2018 Briefing, From Software’s Sekiro: Shadows Die Twice quickly became one of our most anticipated games of 2019. After all, what’s not to love about a game that combines dynamic movement, challenging-yet-satisfying combat, just a dab of mythology, and a feudal […]